Annual Report 2002–03

全港電腦遊戲創作大賽得獎者示範其 創作的電腦遊戲的玩法 Winners of the Hong Kong Computer Game-Maker Challenge demonstrating how their game is played Research Collaboration with SmarTone Sma r T o ne c o mm i s s i o n ed Prof. Peter Y u m a n d Prof. W.S. W o n g of the D e p a r t m e nt of I n f o r m a t i on E n g i n e e r i ng to p r o v i de c o n s u l t a n cy a d v i ce to e v a l u a te a n d i m p r o v e t he p e r f o r m a n ce of t h e ir m o b i le n e t w o r k . Prof. Y.T. C h a n a n d Prof. P.C. C h i n g of t he D e p a r t m e nt of Electronic E n g i n e e r i ng also started a j o i nt research w i t h SmarTone to e x p l o re t e c h n o l o g i es r e l a t i ng to p o s i t i o n i ng t e c h n o l o g i es a n d location-based services i n m o b i le n e t w o r k s. Sma r T o ne w i l l s u p p o rt the f a c u l ty w i t h a real l i ve n e t w o r k for the testing a n d v e r t i f i c a t i on of n e w a l g o r i t h ms a n d technologies. New Video Channel in Cyber Cafes Prof. Jack L ee l e d a research t e a m to d e v e l o p I P m u l t i c a st technologies. T he t e am successfully licensed the relevant technologies to a n e n t e r t a i n m e nt c o m p a n y i n H o n g K o n g c a l l ed D i g i t a l A s i a n L i m i t e d , w h o w o u l d a p p l y t h e m to d e l i v e r m u s i c v i d e o s a n d a d v e r t i s e m e n ts to cyber cafes i n H o n g K o n g. • S t u d e n t s of the f a c u l ty a c h i e v ed o u t s t a n d i ng p e r f o r m a n ce d u r i n g the year. M s . G r a ce C h a u M a n - p i n g, a n i n f o r m a t i on e n g i n e e r i ng m a j o r, w a s s e l e c t ed L u c e n t G l o b a l Science S c h o l ar of 2003. A p r o g r a m m i ng t e am f r o m the D e p a r t m e nt of C o m p u t er Science a n d E n g i n e e r i ng also w o n t h i r d place at the A C M I C P C ( I n t e r n a t i o n al C o l l e g i a te P r o g r a m m i n g C o n t e s t ) R e g i o n a l C o n t e st h e l d i n N o v e m b e r 2002 a n d m a d e it to the 2 7 th A C M I C PC W o r l d Finals. T he t e am beat 102 teams to w i n t he ticket to the finals. • T o arouse the interest of students a n d the general p u b l ic i n c o m p u t er g a me d e s i gn a n d p r o g r a m m i ng as w e l l as i n the d i g i t al entertainment i n d u s t r y, t he f a c u l ty o r g a n i z ed t h e H o n g K o n g C o m p u t e r G a m e - M a k er C h a l l e n ge i n e a r ly 2003. E i g h t e en t e a ms j o i n e d t he o p e n g r o u p a n d 19 j o i n e d t he s e c o n d a ry s c h o ol g r o u p. T h e Vice- C h a n c e l l or Prof. A m b r o se Y.C. K i n g a n d M r s . Sarah K w o k , A c t i n g C o m m i s s i o n er f o r I n n o v a t i on a n d T e c h n o l o g y, o f f i c i a t ed at t he a w a r d p r e s e n t a t i on c e r e m o ny o n 2 8 th July 2003. 包 括 C S L 、 數 碼 通 及 D i g i t a l Asian L i m i t e d 等公 司。 • 學院的學生持續表現優異:訊息工程學系周敏 平獲選為二零零三年「朗訊科技全球優秀學生 獎勵計劃」得獎者;計算機科學與工程學系代 表隊擊敗一百零二支參賽隊伍,獲得計算機器 學會 I C P C 亞太區選拔賽第三名,可晉身全球 總決賽。 • 為推動年輕人創作與設計電腦遊戲,工程學院 舉辦二零零三年全港電腦遊戲創作大賽,參賽 隊伍達三十七支。頒獎典禮於二零零三年七月 二十八日舉行,同場公開展出得獎作品。 學術發展 Academic Development 37

RkJQdWJsaXNoZXIy NDE2NjYz